TREK TAROT


WANDS

Prince of Wands    Harry Mudd The suit of wands represents creativity, and Harry Mudd is nothing if not creative. He "borrowed transportation," in his words (in Kirk's "stole a starship") to engage in triumphs such as the one in "I, Mudd" -- ensnaring an entire culture of androids to serve his whims, or so he believes!

Princess of Wands    Gem The symbol of liberation and release from fear, "The Empath" overcomes her instinct for self-preservation to save McCoy's life -- and, in the process, saves her entire civilization from destruction, as a group of powerful aliens decide to save her race when their star goes nova.

Queen of Wands    Miranda Jones A woman in the process of transformation, the blind, telepathic Dr. Jones envies Spock's vision and psychic abilities. Yet during the course of "Is There In Truth No Beauty?", she learns to release her limitations so that she can achieve a mind-link with the Medusan Ambassador Kollos.

King of Wands    The Romulan Captain The intuition of the commander from "Balance of Terror" cannot save him in the end as Kirk outduels him in a battle of strength and wits. Although he is an enemy of the Federation, he is a loyal and dedicated warrior; the Enterprise officers cannot help but admire the tactical skill of their opponent.

Ace of Wands    Sylvia A formidable but vindictive force, "Catspaw" menace Sylvia uses the desires and fears of her opponents to defeat them -- yet she is dependent upon her wand for her powers. When Kirk destroys the scepter, she reverts to her natural form -- that of a small, weak crustacean-like alien.

Deuce of Wands    Lokai and Bele The nearly identical aliens are mirror images of one another, and their societies have fought for generations over the virtues of black left/white right sides versus black right/white left sides. Despite the complete destructions of both their civilizations during the course of "Let That Be Your Last Battlefield," they cannot achieve the balance and integration necessary to survive together.

Three of Wands     Eve, Magda, and Ruth "Mudd's Women" maintain their virtue and integrity despite having "sold" themselves to the unscrupulous Harry Mudd, who provided them with a beauty potion to make them more "manageable" to a colony of miners. In the end, their skills prove more desirable than their looks.

Four of Wands     Gary Seven and Collaborators An alien sent by a future power to protect humans from their own worst impulses, Gary Seven -- along with his cat Isis, his computer, and his human secretary Roberta Lincoln -- manages to complete his "Assignment: Earth" in spite of interference by the Enterprise, defusing a nuclear threat in the 1960s.

Five of Wands     Dr Richard Daystrom with the M-5 "The Ultimate Computer," invented by Dr. Daystzum to protect humans from the dangers of space exploration, backfires and causes them only strife and frustration. It becomes dangerous to the humans it is designed to protect, then destroys itself as "punishment" -- a moral value learned from its creator.

Six of Wands     Kirk on the Transporter The transporter often provides the means of salvation for members of the crew. In "The Tholian Web," Kirk is rescued from oblivion and the ship saved from hostile aliens with the help of the device -- though, as Spock points out, it is his cross-circuiting at the controls that secures the victory.

Seven of Wands     The Galileo Shuttlecraft Spock's valor and conviction are tested in "The Galileo 7," when a crash landing on a hostile planet leaves him in command of an increasingly distraught crew and drives him to make the first desperate decision of his career.

Eight of Wands     Adam, Spock, and the Hippie Musicians On "The Way To Eden," a group of romantics led by a dangerous psychopath attempt to recruit Enterprise crewmen to join them on their quest to find the ideal planet. Although Spock and others appreciate their interest in populism and pacifism, they suspect that the cult mission is doomed.

Nine of Wands    Landru's Followers A rigid society of mind-controlled individuals who run wild at regular intervals has been disrupted once already by a Federation starship. In "The Return of the Archons," Kirk and his crew face threats and assimilation, then a moral dilemma as Kirk must decide whether freeing the people from their computer-controlled domination constitutes a violation of the Noninterference Directive.

Ten of Wands    Nomad "The Changeling" was designed by humans to seek out new life forms, but during its explorations, its progianiming was altered so that it now believes it has a responsibility to destroy all imperfect beings. Kirk regretfully manages to trick it into destroying itself by catching it in an error.



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